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All Hallow's Eve

All Hallow's Eve

Sorcery

rare

Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if this card is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.

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Semantic Tags

Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.

Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (4)

SetRarityTCGplayerCard KingdomCardmarket
Magic Online Theme Decks#A35rare···
Masters Edition III#57rare···
Oversized League Prizes#42rare···
Legends#88rare···

Rulings

2004-10-04

Since you can respond to triggered abilities, it is legal to sacrifice creatures using some spell or ability prior to resolving the ability that removes the final counter from All Hallow's Eve.

2009-10-01

Each creature returned to the battlefield by All Hallow's Eve enters under its owner's control.

2009-10-01

All Hallow's Eve's triggered ability functions from the exile zone. This ability has an "intervening 'if' clause." It won't trigger at all unless All Hallow's Eve is exiled and has a scream counter on it (which can happen only if it resolves as a spell).

2009-10-01

The only thing that happens when All Hallow's Eve resolves is that it's exiled with two scream counters on it.