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Shriekmaw
Creature — Elemental
uncommon
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters, destroy target nonartifact, nonblack creature. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
3/2
Semantic Tags
Triggers when a creature or permanent enters the battlefield. Prime blink targets.
Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.
A card or token on the battlefield. See rule 110, “Permanents.”
Cannot be blocked or has an ability that makes it very hard to block.
Format Legality
Price history
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Printings (17)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Lorwyn Eclipsed Commander#85 | uncommon | · | · | · |
| Murders at Karlov Manor Commander#139 | uncommon | · | · | · |
| Forgotten Realms Commander#110 | uncommon | · | · | · |
| Time Spiral Remastered#331 | special | · | · | · |
| Commander 2020#136 | uncommon | · | · | · |
| The List#CMA-68 | uncommon | · | · | · |
| Ultimate Masters#113 | uncommon | · | · | · |
| Commander Anthology#68 | uncommon | · | · | · |
| Commander 2015#137 | uncommon | · | · | · |
| Commander 2014#160 | uncommon | · | · | · |
| Magic Online Promos#32537 | uncommon | · | · | · |
| Duel Decks: Ajani vs. Nicol Bolas#54 | uncommon | · | · | · |
| Commander 2011#100 | uncommon | · | · | · |
| Magic Online Theme Decks#A48 | uncommon | · | · | · |
| Archenemy#24 | uncommon | · | · | · |
| Lorwyn#139 | uncommon | · | · | · |
| Lorwyn Promos#139★ | rare | · | · | · |
Related Concepts
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
If you pay the evoke cost, you can have Shriekmaw's own triggered ability resolve before the evoke triggered ability. You can cast spells after that ability resolves but before you have to sacrifice Shriekmaw.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an evoke cost), add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.