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Bolt Bend

Bolt Bend

Instant

uncommon

This spell costs less to cast if you control a creature with power 4 or greater. Change the target of target spell or ability with a single target.

$2.90 ✦ $7.04View on Scryfall →

Semantic Tags

Cost Reductionmechanical

A permanent or effect that makes spells or abilities cheaper to cast or activate.

Overloadvector

A keyword ability that allows a spell to affect either a single target or many objects. See rule 702.96, “Overload.”

Power Mattersmechanical

Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardlegal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemylegal

Price history

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Printings (4)

SetRarityTCGplayerCard KingdomCardmarket
Avatar: The Last Airbender Eternal#163uncommon···
Foundations#619uncommon···
The List#WAR-115uncommon···
War of the Spark#115uncommon···

Related Rules

702.96

Overload

702.96a

Overload is a keyword that represents two static abilities that function while the spell with overload is on the stack. Overload [cost] means “You may choose to pay [cost] rather than pay this spell’s mana cost” and “If you chose to pay this spell’s overload cost, change its text by replacing all instances of the word ‘target’ with the word ‘each.’” Casting a spell using its overload ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.

702.96b

If a player chooses to pay the overload cost of a spell, that spell won’t require any targets. It may affect objects that couldn’t be chosen as legal targets if the spell were cast without its overload cost being paid.

702.96c

Overload’s second ability creates a text-changing effect. See rule 612, “Text-Changing Effects.”

Rulings

2024-11-08

If a spell or ability targets multiple things, you can't target it with Bolt Bend, even if all but one of those targets have become illegal.

2024-11-08

The single target that the target spell or ability targets doesn't have to be a creature you control with power 4 or greater.

2024-11-08

Once you announce that you're casting Bolt Bend, no player may take actions until the spell has been paid for. Notably, opponents can't try to change whether you control a creature with power 4 or greater.

2024-11-08

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

2024-11-08

Once you've cast Bolt Bend, losing control of all creatures with power 4 or greater won't affect the spell or cause you to pay more mana.

2024-11-08

If a spell or ability targets the same player or object multiple times, you can't target it with Bolt Bend.

2024-11-08

You don't choose the new target for the spell or ability until Bolt Bend resolves. You must change the target if possible. However, you can't change the target to an illegal target. If there are no legal targets to choose from, the target isn't changed. It doesn't matter if the original target has somehow become illegal itself.