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Flames of the Blood Hand

Flames of the Blood Hand

Instant

uncommon

Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead.

$0.30 ✦ $0.23View on Scryfall →

Semantic Tags

Burnmechanical

A spell that deals direct damage to creatures or players.

Burnvector

A spell that deals direct damage to creatures or players.

Life Gainmechanical

Gains you life. Relevant for lifegain-matters strategies and general survivability.

Lifegain Hatemechanical

Prevents or punishes life gain — Erebos, Leyline of Punishment.

Prevents or punishes life gain — Erebos, Leyline of Punishment.

Specifically damages, destroys, or shuts down planeswalkers.

Specifically removes planeswalkers.

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (3)

SetRarityTCGplayerCard KingdomCardmarket
Premium Deck Series: Fire and Lightning#22uncommon···
Magic Online Theme Decks#B16uncommon···
Betrayers of Kamigawa#101uncommon···

Rulings

2005-02-01

The damage is unpreventable, and the targeted player’s life gain that turn is replaced with nothing.

2005-02-01

The replacement effect applies only to the target player, not to a permanent or player the damage might be redirected to.