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Hell to Pay
Sorcery
rare
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
Semantic Tags
Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.
Cares about tokens being on the battlefield — payoffs for having or creating tokens. Distinct from token_generation (which creates them).
Creates Treasure tokens for mana or sacrifice synergies.
Creates Treasure tokens for mana or sacrifice synergies.
Format Legality
Price history
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Printings (4)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Outlaws of Thunder Junction Promos#126p | rare | · | · | · |
| Outlaws of Thunder Junction Promos#126s | rare | · | · | · |
| Outlaws of Thunder Junction#332 | rare | · | · | · |
| Outlaws of Thunder Junction#126 | rare | · | · | · |
Rulings
In some unusual cases, Hell to Pay may have deathtouch. Even 1 damage dealt to a creature from a source with deathtouch is considered lethal damage, so any amount greater than that will cause excess damage to be dealt, even if the total amount of damage isn’t greater than the creature’s toughness.
Excess damage has been dealt to a creature if the damage dealt to it is greater than lethal damage. Usually, this means damage greater than its toughness, although damage already marked on the creature is taken into account.