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Sphinx's Revelation
Instant
rare
You gain X life and draw X cards.
Semantic Tags
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
Gains you life. Relevant for lifegain-matters strategies and general survivability.
Gains you life. Relevant for lifegain-matters strategies and general survivability.
Triggers or payoffs when you gain life — not just life gain itself, but caring about it.
A keyword ability that causes a player to gain life. See rule 702.15, “Lifelink.”
Format Legality
Price history
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Printings (10)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| The List#RVR-228 | rare | · | · | · |
| Ravnica Remastered#228 | rare | · | · | · |
| Ravnica Remastered#383 | rare | · | · | · |
| Ravnica Remastered#383z | rare | · | · | · |
| Starter Commander Decks#244 | mythic | · | · | · |
| The Brothers' War Commander#130 | mythic | · | · | · |
| Amonkhet Remastered#262 | mythic | · | · | · |
| RNA Guild Kit#21 | mythic | · | · | · |
| Modern Masters 2017#187 | mythic | · | · | · |
| Return to Ravnica#200 | mythic | · | · | · |
Related Rules
Damage dealt by a source with lifelink causes that source’s controller to gain that much life, in addition to the damage’s other results.
Finally, the damage event occurs.
A keyword counter on a permanent or on a card in a zone other than the battlefield causes that object to gain that keyword. The keywords that a keyword counter can be are flying, first strike, double strike, deathtouch, decayed, exalted, haste, hexproof, indestructible, lifelink, menace, reach, shadow, trample, and vigilance, as well as any variants of those keywords. See rule 613.1f.
Lifelink
Lifelink is a static ability.
Damage dealt by a source with lifelink causes that source’s controller, or its owner if it has no controller, to gain that much life (in addition to any other results that damage causes). See rule 120.3.
If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had lifelink.
The lifelink rules function no matter what zone an object with lifelink deals damage from.
Rulings
If the value chosen for X is larger than the number of cards left in your library, you'll lose the game the next time state-based actions are performed.