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Sphinx's Revelation

Sphinx's Revelation

Instant

rare

You gain X life and draw X cards.

$0.34 ✦ $0.42View on Scryfall →

Semantic Tags

Card Drawvector

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Life Gainmechanical

Gains you life. Relevant for lifegain-matters strategies and general survivability.

Life Gainvector

Gains you life. Relevant for lifegain-matters strategies and general survivability.

Triggers or payoffs when you gain life — not just life gain itself, but caring about it.

Lifelinkvector

A keyword ability that causes a player to gain life. See rule 702.15, “Lifelink.”

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (10)

SetRarityTCGplayerCard KingdomCardmarket
The List#RVR-228rare···
Ravnica Remastered#228rare···
Ravnica Remastered#383rare···
Ravnica Remastered#383zrare···
Starter Commander Decks#244mythic···
The Brothers' War Commander#130mythic···
Amonkhet Remastered#262mythic···
RNA Guild Kit#21mythic···
Modern Masters 2017#187mythic···
Return to Ravnica#200mythic···

Related Rules

120.3f

Damage dealt by a source with lifelink causes that source’s controller to gain that much life, in addition to the damage’s other results.

120.4d

Finally, the damage event occurs.

122.1b

A keyword counter on a permanent or on a card in a zone other than the battlefield causes that object to gain that keyword. The keywords that a keyword counter can be are flying, first strike, double strike, deathtouch, decayed, exalted, haste, hexproof, indestructible, lifelink, menace, reach, shadow, trample, and vigilance, as well as any variants of those keywords. See rule 613.1f.

702.15

Lifelink

702.15a

Lifelink is a static ability.

702.15b

Damage dealt by a source with lifelink causes that source’s controller, or its owner if it has no controller, to gain that much life (in addition to any other results that damage causes). See rule 120.3.

702.15c

If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had lifelink.

702.15d

The lifelink rules function no matter what zone an object with lifelink deals damage from.

Rulings

2012-10-01

If the value chosen for X is larger than the number of cards left in your library, you'll lose the game the next time state-based actions are performed.