MTG Copilot
← Back to search
Arm with Aether

Arm with Aether

Sorcery

uncommon

Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."

$0.13 ✦ $0.52View on Scryfall →

Semantic Tags

Infectvector

A keyword ability that affects how an object deals damage to creatures and players. See rule 702.90, “Infect.”

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

Loading price history…

Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
New Phyrexia#28uncommon···

Related Rules

120.3a

Damage dealt to a player by a source without infect causes that player to lose that much life.

120.3b

Damage dealt to a player by a source with infect causes that source’s controller to give the player that many poison counters.

120.3d

Damage dealt to a creature by a source with wither and/or infect causes that source’s controller to put that many -1/-1 counters on that creature.

120.3e

Damage dealt to a creature by a source with neither wither nor infect causes that much damage to be marked on that creature.

702.90f

Multiple instances of infect on the same object are redundant.

302.7

Damage dealt to a creature by a source with neither wither nor infect is marked on that creature (see rule 120.3). If the total damage marked on that creature is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed as a state-based action (see rule 704). All damage marked on a creature is removed when it regenerates (see rule 701.19, “Regenerate”) and during the cleanup step (see rule 514.2).

702.90

Infect

702.90a

Infect is a static ability.

Rulings

2011-06-01

Only creatures you control on the battlefield when Arm with Aether resolves gain the ability. Creatures you gain control of later in the turn won’t be affected.

2011-06-01

The granted ability triggers on all damage dealt by the creature to one of your opponents, not just combat damage.

2011-06-01

The affected creatures keep the ability even if another player gains control of them that turn. If such a creature deals damage to you, the ability will trigger, targeting a creature you control.

2011-06-01

In a multiplayer game, if an affected creature deals damage to two of your opponents simultaneously, the ability will trigger twice.