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Stensia
Plane — Innistrad
common
Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it. Whenever chaos ensues, each creature you control gains ": This creature deals 1 damage to target player or planeswalker" until end of turn.
Semantic Tags
A spell that deals direct damage to creatures or players.
Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.
A permanent with a repeatable activated ability that converts excess mana into value.
Specifically damages, destroys, or shuts down planeswalkers.
Specifically removes planeswalkers.
Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.
Planeswalker-heavy strategy — proliferate, Doubling Season, planeswalker synergies.
Format Legality
Price history
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Printings (3)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| March of the Machine Commander#159 | common | · | · | · |
| Planechase Anthology Planes#74 | common | · | · | · |
| Planechase 2012 Planes#34 | common | · | · | · |
Rulings
Unlike the Vampires in the Innistrad(TM) block, Stensia's ability triggers whenever a creature deals any damage, not just combat damage.
Each creature can have only one +1/+1 counter put on it this way per turn.