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Stensia

Stensia

Plane — Innistrad

common

Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it. Whenever chaos ensues, each creature you control gains ": This creature deals 1 damage to target player or planeswalker" until end of turn.

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Semantic Tags

Burnmechanical

A spell that deals direct damage to creatures or players.

Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.

Mana Sinkmechanical

A permanent with a repeatable activated ability that converts excess mana into value.

Specifically damages, destroys, or shuts down planeswalkers.

Specifically removes planeswalkers.

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Planeswalker-heavy strategy — proliferate, Doubling Season, planeswalker synergies.

Format Legality

commandernot legal
oathbreakernot legal
modernnot legal
pioneernot legal
standardnot legal
legacynot legal
vintagenot legal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (3)

SetRarityTCGplayerCard KingdomCardmarket
March of the Machine Commander#159common···
Planechase Anthology Planes#74common···
Planechase 2012 Planes#34common···

Rulings

2012-06-01

Unlike the Vampires in the Innistrad(TM) block, Stensia's ability triggers whenever a creature deals any damage, not just combat damage.

2012-06-01

Each creature can have only one +1/+1 counter put on it this way per turn.