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Breaking of the Fellowship

Breaking of the Fellowship

Sorcery

common

Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you.

$0.17 ✦ $0.20View on Scryfall →

Semantic Tags

Infectvector

A keyword ability that affects how an object deals damage to creatures and players. See rule 702.90, “Infect.”

Power Mattersmechanical

Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
The Lord of the Rings: Tales of Middle-earth#568common···
The Lord of the Rings: Tales of Middle-earth#117common···

Related Rules

120.3a

Damage dealt to a player by a source without infect causes that player to lose that much life.

120.3b

Damage dealt to a player by a source with infect causes that source’s controller to give the player that many poison counters.

120.3d

Damage dealt to a creature by a source with wither and/or infect causes that source’s controller to put that many -1/-1 counters on that creature.

120.3e

Damage dealt to a creature by a source with neither wither nor infect causes that much damage to be marked on that creature.

702.90f

Multiple instances of infect on the same object are redundant.

302.7

Damage dealt to a creature by a source with neither wither nor infect is marked on that creature (see rule 120.3). If the total damage marked on that creature is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed as a state-based action (see rule 704). All damage marked on a creature is removed when it regenerates (see rule 701.19, “Regenerate”) and during the cleanup step (see rule 514.2).

702.90

Infect

702.90a

Infect is a static ability.

Rulings

2023-06-16

Each player can have only one emblem named The Ring and only one Ring-bearer at a time.

2023-06-16

The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.

2023-06-16

Each time the Ring tempts you, you must choose a creature if you control one.

2023-06-16

As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.

2023-06-16

The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

2023-06-16

If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.

2023-06-16

Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.