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Mighty Leap

Mighty Leap

Instant

common

Target creature gets +2/+2 and gains flying until end of turn.

$0.04 ✦ $0.08View on Scryfall →

Semantic Tags

Combat Trickmechanical

An instant-speed spell that modifies combat — pump, protection, or removal during combat.

An instant-speed spell that modifies combat — pump, protection, or removal during combat.

Evasivemechanical

Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.

Prowessvector

A keyword ability that causes a creature to get +1/+1 whenever its controller casts a noncreature spell. See rule 702.108, “Prowess.”

Pumpmechanical

A spell or ability that gives a temporary power/toughness boost.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (14)

SetRarityTCGplayerCard KingdomCardmarket
The List#M19-28common···
Ravnica: Clue Edition#66common···
Amonkhet Remastered#26common···
Game Night 2019#9common···
Core Set 2019#28common···
Amonkhet#20common···
Oath of the Gatewatch#28common···
Magic Origins#26common···
Modern Masters 2015#24common···
Duel Decks: Elspeth vs. Kiora#18common···
Magic 2012#26common···
Duel Decks: Knights vs. Dragons#26common···
Duel Decks: Elspeth vs. Tezzeret#24common···
Magic 2011#22common···

Related Rules

702.108

Prowess

702.108a

Prowess is a triggered ability. “Prowess” means “Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.”

702.108b

If a creature has multiple instances of prowess, each triggers separately.

Rulings

2018-07-13

Giving a creature flying after it’s already been blocked won’t change or undo that block. If you want to affect what can block the creature, you must cast Mighty Leap during the declare attackers step at the latest.