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Mighty Leap
Instant
common
Target creature gets +2/+2 and gains flying until end of turn.
Semantic Tags
An instant-speed spell that modifies combat — pump, protection, or removal during combat.
An instant-speed spell that modifies combat — pump, protection, or removal during combat.
Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.
A keyword ability that causes a creature to get +1/+1 whenever its controller casts a noncreature spell. See rule 702.108, “Prowess.”
A spell or ability that gives a temporary power/toughness boost.
Format Legality
Price history
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Printings (14)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| The List#M19-28 | common | · | · | · |
| Ravnica: Clue Edition#66 | common | · | · | · |
| Amonkhet Remastered#26 | common | · | · | · |
| Game Night 2019#9 | common | · | · | · |
| Core Set 2019#28 | common | · | · | · |
| Amonkhet#20 | common | · | · | · |
| Oath of the Gatewatch#28 | common | · | · | · |
| Magic Origins#26 | common | · | · | · |
| Modern Masters 2015#24 | common | · | · | · |
| Duel Decks: Elspeth vs. Kiora#18 | common | · | · | · |
| Magic 2012#26 | common | · | · | · |
| Duel Decks: Knights vs. Dragons#26 | common | · | · | · |
| Duel Decks: Elspeth vs. Tezzeret#24 | common | · | · | · |
| Magic 2011#22 | common | · | · | · |
Related Rules
Rulings
Giving a creature flying after it’s already been blocked won’t change or undo that block. If you want to affect what can block the creature, you must cast Mighty Leap during the declare attackers step at the latest.