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Collective Defiance

Collective Defiance

Sorcery

rare

Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player discards all the cards in their hand, then draws that many cards. • Collective Defiance deals 4 damage to target creature. • Collective Defiance deals 3 damage to target opponent or planeswalker.

$0.18 ✦ $0.36View on Scryfall →

Semantic Tags

Burnmechanical

A spell that deals direct damage to creatures or players.

Specifically removes creatures — destroy, exile, damage, or -X/-X.

Hand Disruptionmechanical

Forces opponents to discard cards from their hand. Targeted discard, mass discard, and discard-or-pay effects.

Specifically damages, destroys, or shuts down planeswalkers.

Specifically removes planeswalkers.

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (5)

SetRarityTCGplayerCard KingdomCardmarket
Innistrad Remastered#149rare···
Breaking News#21rare···
Shadows over Innistrad Remastered#148rare···
Eldritch Moon#123rare···
Eldritch Moon Promos#123srare···

Related Concepts

Escalate

A keyword ability on some modal spells that adds a cost for choosing additional modes. See rule 702.120, “Escalate.”

Related Rules

702.120

Escalate

702.120a

Escalate is a static ability of modal spells (see rule 700.2) that functions while the spell with escalate is on the stack. “Escalate [cost]” means “For each mode you choose beyond the first as you cast this spell, you pay an additional [cost].” Paying a spell’s escalate cost follows the rules for paying additional costs in rules 601.2f–h.

Rulings

2016-07-13

Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.

2016-07-13

If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.

2016-07-13

Additional costs don’t affect a spell’s mana value.

2016-07-13

You choose all of your modes at once. You can’t wait to perform one mode’s actions and then decide to choose more modes.

2016-07-13

You can’t choose any one mode multiple times.

2016-07-13

If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode’s target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).

2016-07-13

If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won’t resolve.