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Mob Rule
Sorcery
rare
Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Semantic Tags
Attacks quickly and deals damage efficiently. Includes haste, double strike, first strike, prowess, and cards that grant these.
Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.
Format Legality
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Crimson Vow Commander#147 | rare | · | · | · |
| Fate Reforged#109 | rare | · | · | · |
Rulings
Mob Rule can affect creatures you already control or ones that are already untapped. It will untap them if applicable and give them haste.
You choose which mode you're using as you cast Mob Rule. Once it's cast, you can't change its mode, even if creatures' powers change in response.
Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
Once you gain control of a creature, it doesn't matter what happens to its power.