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Mob Rule

Mob Rule

Sorcery

rare

Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

$1.08 ✦ $4.09View on Scryfall →

Semantic Tags

Aggressivemechanical

Attacks quickly and deals damage efficiently. Includes haste, double strike, first strike, prowess, and cards that grant these.

Power Mattersmechanical

Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
Crimson Vow Commander#147rare···
Fate Reforged#109rare···

Rulings

2014-11-24

Mob Rule can affect creatures you already control or ones that are already untapped. It will untap them if applicable and give them haste.

2014-11-24

You choose which mode you're using as you cast Mob Rule. Once it's cast, you can't change its mode, even if creatures' powers change in response.

2014-11-24

Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.

2014-11-24

Once you gain control of a creature, it doesn't matter what happens to its power.