Search

Commando Raid
Instant
uncommon
Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."
Semantic Tags
An instant-speed spell that modifies combat — pump, protection, or removal during combat.
A keyword ability that affects how an object deals damage to creatures and players. See rule 702.90, “Infect.”
Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.
Format Legality
Price history
Loading price history…
Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Onslaught#195 | uncommon | · | · | · |
Related Rules
Damage dealt to a player by a source without infect causes that player to lose that much life.
Damage dealt to a player by a source with infect causes that source’s controller to give the player that many poison counters.
Damage dealt to a creature by a source with wither and/or infect causes that source’s controller to put that many -1/-1 counters on that creature.
Damage dealt to a creature by a source with neither wither nor infect causes that much damage to be marked on that creature.
Multiple instances of infect on the same object are redundant.
Damage dealt to a creature by a source with neither wither nor infect is marked on that creature (see rule 120.3). If the total damage marked on that creature is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed as a state-based action (see rule 704). All damage marked on a creature is removed when it regenerates (see rule 701.19, “Regenerate”) and during the cleanup step (see rule 514.2).
Infect
Infect is a static ability.