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Force Spike

Force Spike

Instant

common

Counter target spell unless its controller pays .

$0.91 ✦ $28.52View on Scryfall →
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Semantic Tags

Cascadevector

A keyword ability that may let a player cast a random extra spell for no cost. See rule 702.85, “Cascade.”

A permanent or effect that makes spells or abilities cheaper to cast or activate.

Counterspellmechanical

Prevents a spell or ability from resolving.

Prevents a spell or ability from resolving.

Hexproofvector

A keyword ability that precludes a permanent or player from being targeted by an opponent. See rule 702.11, “Hexproof.”

Overloadvector

A keyword ability that allows a spell to affect either a single target or many objects. See rule 702.96, “Overload.”

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Tax or prevent spellcasting — Rule of Law, Thalia, Sphere of Resistance.

Slows opponents down by taxing actions or restricting what they can do.

Slows opponents down by taxing actions or restricting what they can do.

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (12)

SetRarityTCGplayerCard KingdomCardmarket
Arena Anthology 3#5common···
The List#DDJ-14common···
Jumpstart: Historic Horizons#780common···
Magic Online Promos#31395uncommon···
Duel Decks: Izzet vs. Golgari#14common···
Masters Edition III#36common···
Friday Night Magic 2007#12rare···
Seventh Edition#76common···
Seventh Edition#76★common···
World Championship Decks 1998#rb58bcommon···
Fifth Edition#88common···
Legends#58common···

Related Rules

122.1b

A keyword counter on a permanent or on a card in a zone other than the battlefield causes that object to gain that keyword. The keywords that a keyword counter can be are flying, first strike, double strike, deathtouch, decayed, exalted, haste, hexproof, indestructible, lifelink, menace, reach, shadow, trample, and vigilance, as well as any variants of those keywords. See rule 613.1f.

702.85

Cascade

702.11

Hexproof

702.11a

Hexproof is a static ability.

702.11b

“Hexproof” on a permanent means “This permanent can’t be the target of spells or abilities your opponents control.”

702.11c

“Hexproof” on a player means “You can’t be the target of spells or abilities your opponents control.”

702.11d

“Hexproof from [quality]” is a variant of the hexproof ability. “Hexproof from [quality]” on a permanent means “This permanent can’t be the target of [quality] spells your opponents control or abilities your opponents control from [quality] sources.” A “hexproof from [quality]” ability is a hexproof ability.

702.11e

Any effect that causes an object to lose hexproof will cause an object to lose all “hexproof from [quality]” abilities. Any effect that allows a player to choose a creature with hexproof as a target as though it didn’t have hexproof will allow a player to choose a creature with a “hexproof from [quality]” ability. Any effect that looks for a card with hexproof will find a card with a “hexproof from [quality]” ability.

Rulings

2004-10-04

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