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Tromp the Domains
Sorcery
uncommon
Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
Semantic Tags
Destroys or denies opponents' lands — Strip Mine, Blood Moon, Back to Basics.
Land-focused strategies beyond ramp — land recursion, land sacrifice, Crucible of Worlds.
Format Legality
Price history
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Printings (3)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Time Spiral Remastered#242 | uncommon | · | · | · |
| Modern Masters#171 | uncommon | · | · | · |
| Time Spiral#230 | uncommon | · | · | · |
Rulings
The size of the bonus is determined only as Tromp the Domains resolves. Once that happens, the bonus won't change later in the turn even if the number of basic land types among lands you control changes.
Tromp the Domains affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't gain trample or get a power and toughness boost.
Domain abilities count the number of basic land types among lands you control, not how many lands you control or how many of any type.
The basic land types are Plains, Island, Swamp, Mountain, and Forest. Land types other than basic land types (such as Desert) don't contribute to domain abilities.