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Tromp the Domains

Tromp the Domains

Sorcery

uncommon

Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.

$0.15 ✦ $0.22View on Scryfall →

Semantic Tags

Land Hatevector

Destroys or denies opponents' lands — Strip Mine, Blood Moon, Back to Basics.

Lands Mattermechanical

Land-focused strategies beyond ramp — land recursion, land sacrifice, Crucible of Worlds.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (3)

SetRarityTCGplayerCard KingdomCardmarket
Time Spiral Remastered#242uncommon···
Modern Masters#171uncommon···
Time Spiral#230uncommon···

Rulings

2021-03-19

The size of the bonus is determined only as Tromp the Domains resolves. Once that happens, the bonus won't change later in the turn even if the number of basic land types among lands you control changes.

2021-03-19

Tromp the Domains affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't gain trample or get a power and toughness boost.

2021-06-18

Domain abilities count the number of basic land types among lands you control, not how many lands you control or how many of any type.

2021-06-18

The basic land types are Plains, Island, Swamp, Mountain, and Forest. Land types other than basic land types (such as Desert) don't contribute to domain abilities.