Search

Odric, Blood-Cursed
Legendary Creature — Vampire Soldier
rare
When Odric enters, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.)
3/3
Semantic Tags
Attacks quickly and deals damage efficiently. Includes haste, double strike, first strike, prowess, and cards that grant these.
A keyword ability that causes damage dealt by an object to be especially effective. See rule 702.2, “Deathtouch.”
Has or grants deathtouch — kills anything it damages, effective deterrent and combat removal.
Suited for blocking and defense. Includes defender, reach, vigilance, and cards that incentivize blocking.
A keyword ability that lets a creature deal its combat damage twice. See rule 702.4, “Double Strike.”
Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.
A keyword ability that lets a creature deal its combat damage before other creatures. See rule 702.7, “First Strike.”
Has first strike or double strike — trades favorably in combat.
A keyword ability that lets a creature ignore the “summoning sickness” rule. See rule 702.10, “Haste,” and rule 302.6.
A keyword ability that precludes a permanent or player from being targeted by an opponent. See rule 702.11, “Hexproof.”
A keyword ability that precludes a permanent from being destroyed. See rule 702.12.
Gains you life. Relevant for lifegain-matters strategies and general survivability.
A keyword ability that causes a player to gain life. See rule 702.15, “Lifelink.”
An evasion ability that makes creatures unblockable by a single creature. See rule 702.111, “Menace.”
A card or token on the battlefield. See rule 110, “Permanents.”
A keyword ability that provides a range of benefits against objects with a specific quality. See rule 702.16, “Protection.”
A keyword ability that allows a creature to block an attacking creature with flying. See rule 702.17, “Reach.” See also Flying.
Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.
A keyword ability that modifies how a creature assigns combat damage. See rule 702.19, “Trample.”
Format Legality
Price history
Loading price history…
Printings (4)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Innistrad: Double Feature#510 | rare | · | · | · |
| Innistrad: Crimson Vow Promos#243s | rare | · | · | · |
| Innistrad: Crimson Vow#314 | rare | · | · | · |
| Innistrad: Crimson Vow#243 | rare | · | · | · |
Related Concepts
A keyword ability that causes damage dealt by an object to be especially effective. See rule 702.2, “Deathtouch.”
A keyword ability that precludes a permanent from being destroyed. See rule 702.12.
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
Odric, Blood-Cursed counts the number of the listed abilities found, not the number of creatures with those abilities. If you control a single creature with both reach and vigilance as Odric enters the battlefield, you create two Blood tokens. On the other hand, if you control two creatures that each have flying, you create a single Blood token.
Variants of an ability are counted as that ability and are not counted multiple times. For example, if you control a creature with hexproof from blue and another creature with hexproof from black, you create a single Blood token.
You can't sacrifice a Blood token to pay multiple costs.
If an effect refers to a Blood token, it means any artifact token with the subtype Blood, even if it has gained other subtypes.
Some triggered abilities trigger "whenever you sacrifice a Blood token." These abilities trigger regardless of why you sacrificed that Blood token.