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Incremental Growth

Incremental Growth

Sorcery

uncommon

Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.

$0.06 ✦ $0.23View on Scryfall →

Semantic Tags

Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.

Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (6)

SetRarityTCGplayerCard KingdomCardmarket
The List#LRW-221uncommon···
Jumpstart: Historic Horizons#588uncommon···
Welcome Deck 2016#14uncommon···
Khans of Tarkir#138uncommon···
Modern Masters#149uncommon···
Lorwyn#221uncommon···

Rulings

2014-09-20

You must choose three different targets in order to cast Incremental Growth. You decide how many +1/+1 counters each creature will get as part of casting the spell.

2014-09-20

If some of the creatures are illegal targets as Incremental Growth tries to resolve, the remaining legal targets still get the appropriate number of +1/+1 counters. If all targets are illegal, Incremental Growth doesn’t resolve.