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Incremental Growth
Sorcery
uncommon
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
Semantic Tags
Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.
Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.
Format Legality
Price history
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Printings (6)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| The List#LRW-221 | uncommon | · | · | · |
| Jumpstart: Historic Horizons#588 | uncommon | · | · | · |
| Welcome Deck 2016#14 | uncommon | · | · | · |
| Khans of Tarkir#138 | uncommon | · | · | · |
| Modern Masters#149 | uncommon | · | · | · |
| Lorwyn#221 | uncommon | · | · | · |
Rulings
You must choose three different targets in order to cast Incremental Growth. You decide how many +1/+1 counters each creature will get as part of casting the spell.
If some of the creatures are illegal targets as Incremental Growth tries to resolve, the remaining legal targets still get the appropriate number of +1/+1 counters. If all targets are illegal, Incremental Growth doesn’t resolve.