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Waltz of Rage
Sorcery
rare
Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
Semantic Tags
Benefits from creatures dying — drain effects, death triggers, and sacrifice-for-value payoffs.
Benefits from creatures or permanents dying — death triggers, blood artist effects.
A keyword ability that allows a player to cast a double-faced card transformed from the graveyard. See rule 702.146, “Disturb.”
Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.
A keyword ability that affects how an object deals damage to creatures and players. See rule 702.90, “Infect.”
Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.
Prevents players from searching their libraries. Shuts down tutors and fetchlands.
Cares about or manipulates the top card(s) of your library. Includes scry, surveil, and top-deck payoffs.
Format Legality
Price history
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Printings (4)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Duskmourn: House of Horror#165 | rare | · | · | · |
| Duskmourn: House of Horror Promos#165s | rare | · | · | · |
| Duskmourn: House of Horror#318 | rare | · | · | · |
| Duskmourn: House of Horror Promos#165p | rare | · | · | · |
Related Rules
Damage dealt to a player by a source without infect causes that player to lose that much life.
Damage dealt to a player by a source with infect causes that source’s controller to give the player that many poison counters.
Damage dealt to a creature by a source with wither and/or infect causes that source’s controller to put that many -1/-1 counters on that creature.
Damage dealt to a creature by a source with neither wither nor infect causes that much damage to be marked on that creature.
Multiple instances of infect on the same object are redundant.
Damage dealt to a creature by a source with neither wither nor infect is marked on that creature (see rule 120.3). If the total damage marked on that creature is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed as a state-based action (see rule 704). All damage marked on a creature is removed when it regenerates (see rule 701.19, “Regenerate”) and during the cleanup step (see rule 514.2).
Infect
Infect is a static ability.
Rulings
If the target creature is an illegal target when Waltz of Rage tries to resolve, it won't resolve and none of its effects will happen. No damage will be dealt, and the delayed triggered ability won't trigger whenever a creature you control dies this turn.
Use the power of the target creature as Waltz of Rage resolves to determine how much damage that creature deals to each other creature.
You pay all costs and follow all timing rules for cards played with the permission granted by Waltz of Rage's delayed triggered ability. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.
The creature is the source of the damage, not Waltz of Rage.