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Repel the Darkness

Repel the Darkness

Instant

common

Tap up to two target creatures. Draw a card.

$0.07 ✦ $0.10View on Scryfall →

Semantic Tags

Cantripmechanical

A spell that replaces itself by drawing a card as part of its resolution.

Cantripvector

A spell that replaces itself by drawing a card as part of its resolution.

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Card Drawvector

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (4)

SetRarityTCGplayerCard KingdomCardmarket
Foundations Jumpstart#242common···
Ultimate Masters#29common···
Duel Decks: Zendikar vs. Eldrazi#8common···
Rise of the Eldrazi#42common···

Rulings

2018-12-07

If you target one creature and that target is illegal as Repel the Darkness resolves, the spell doesn't resolve. You don't draw a card.

2018-12-07

If you target two creatures and they're both illegal as Repel the Darkness resolves, the spell doesn't resolve; you don't draw a card. If just one target is illegal, the spell does resolve; the remaining legal target becomes tapped (if it's untapped at that time) and you draw a card.

2018-12-07

You may target zero, one, or two creatures. The creatures don't need to be untapped.

2018-12-07

If you target zero creatures, all that happens is you draw a card.