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Repel the Darkness
Instant
common
Tap up to two target creatures. Draw a card.
Semantic Tags
A spell that replaces itself by drawing a card as part of its resolution.
A spell that replaces itself by drawing a card as part of its resolution.
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
Format Legality
Price history
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Printings (4)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Foundations Jumpstart#242 | common | · | · | · |
| Ultimate Masters#29 | common | · | · | · |
| Duel Decks: Zendikar vs. Eldrazi#8 | common | · | · | · |
| Rise of the Eldrazi#42 | common | · | · | · |
Rulings
If you target one creature and that target is illegal as Repel the Darkness resolves, the spell doesn't resolve. You don't draw a card.
If you target two creatures and they're both illegal as Repel the Darkness resolves, the spell doesn't resolve; you don't draw a card. If just one target is illegal, the spell does resolve; the remaining legal target becomes tapped (if it's untapped at that time) and you draw a card.
You may target zero, one, or two creatures. The creatures don't need to be untapped.
If you target zero creatures, all that happens is you draw a card.