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Consuming Tide
Sorcery
rare
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Semantic Tags
Removes multiple permanents at once. Includes destroy-all, exile-all, mass bounce, and damage-based sweepers.
A spell that replaces itself by drawing a card as part of its resolution.
A spell that replaces itself by drawing a card as part of its resolution.
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
Benefits all players or gives opponents choices/resources. Political strategy.
Format Legality
Price history
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Printings (5)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Magic Online Promos#95303 | rare | · | · | · |
| Innistrad: Double Feature#320 | rare | · | · | · |
| Innistrad: Crimson Vow#53 | rare | · | · | · |
| Innistrad: Crimson Vow#357 | rare | · | · | · |
| Innistrad: Crimson Vow Promos#53s | rare | · | · | · |
Rulings
Starting with the player whose turn it is, each player chooses a nonland permanent they control. Players get to know what permanents have been chose by players that chose before them as they make their choice. Then all nonland permanents that weren't chosen by any player are returned to their owners' hands at the same time.