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Consuming Tide

Consuming Tide

Sorcery

rare

Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.

$0.60 ✦ $0.55View on Scryfall →
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Semantic Tags

Board Wipemechanical

Removes multiple permanents at once. Includes destroy-all, exile-all, mass bounce, and damage-based sweepers.

Cantripmechanical

A spell that replaces itself by drawing a card as part of its resolution.

Cantripvector

A spell that replaces itself by drawing a card as part of its resolution.

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Group Hugmechanical

Benefits all players or gives opponents choices/resources. Political strategy.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (5)

Rulings

2021-11-19

Starting with the player whose turn it is, each player chooses a nonland permanent they control. Players get to know what permanents have been chose by players that chose before them as they make their choice. Then all nonland permanents that weren't chosen by any player are returned to their owners' hands at the same time.