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Spell Rupture
Instant
common
Counter target spell unless its controller pays , where X is the greatest power among creatures you control.
Semantic Tags
A keyword ability that may let a player cast a random extra spell for no cost. See rule 702.85, “Cascade.”
Prevents a spell or ability from resolving.
Prevents a spell or ability from resolving.
A keyword ability that precludes a permanent or player from being targeted by an opponent. See rule 702.11, “Hexproof.”
Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.
Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.
Tax or prevent spellcasting — Rule of Law, Thalia, Sphere of Resistance.
Slows opponents down by taxing actions or restricting what they can do.
Slows opponents down by taxing actions or restricting what they can do.
Format Legality
Price history
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Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Gatecrash#52 | common | · | · | · |
Related Rules
A keyword counter on a permanent or on a card in a zone other than the battlefield causes that object to gain that keyword. The keywords that a keyword counter can be are flying, first strike, double strike, deathtouch, decayed, exalted, haste, hexproof, indestructible, lifelink, menace, reach, shadow, trample, and vigilance, as well as any variants of those keywords. See rule 613.1f.
Cascade
Hexproof
Hexproof is a static ability.
“Hexproof” on a permanent means “This permanent can’t be the target of spells or abilities your opponents control.”
“Hexproof” on a player means “You can’t be the target of spells or abilities your opponents control.”
“Hexproof from [quality]” is a variant of the hexproof ability. “Hexproof from [quality]” on a permanent means “This permanent can’t be the target of [quality] spells your opponents control or abilities your opponents control from [quality] sources.” A “hexproof from [quality]” ability is a hexproof ability.
Any effect that causes an object to lose hexproof will cause an object to lose all “hexproof from [quality]” abilities. Any effect that allows a player to choose a creature with hexproof as a target as though it didn’t have hexproof will allow a player to choose a creature with a “hexproof from [quality]” ability. Any effect that looks for a card with hexproof will find a card with a “hexproof from [quality]” ability.
Rulings
The value of X is the greatest power among creatures you control when Spell Rupture resolves. If you control no creatures at that time, X will be 0. The target spell’s controller can choose to pay {0} (simply by indicating they wish to do so). That player can also choose to not pay {0} and the spell will be countered.